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Shader for procedural AOE, inspired by Battlefleet Gothic: Armada 2 areas of effect. Several settings in the shader that allow you to configure it to dynamically fit the AOEs of your abilities / spells / explosions, without creating meshes on runtime

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jorlmn/ProceduralAreaOfEffect-Unity

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Procedural Area of Effect Shader - by Jorel

Shader for procedural AOE, inspired by Battlefleet Gothic: Armada 2 areas of effect. Several settings in the shader that allow you to configure it to dynamically fit the AOEs of your abilities / spells / explosions, without creating meshes on runtime. Change those settings through code with material.SetColor or material.SetFloat.

Features:

  • Different Border sizes and colors
  • Complete circle or an arc aiming at a custom direction
  • Filled circle or with a hole inside
  • Differentiate inner color and/or hole color
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Shader for procedural AOE, inspired by Battlefleet Gothic: Armada 2 areas of effect. Several settings in the shader that allow you to configure it to dynamically fit the AOEs of your abilities / spells / explosions, without creating meshes on runtime

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