Shader for procedural AOE, inspired by Battlefleet Gothic: Armada 2 areas of effect. Several settings in the shader that allow you to configure it to dynamically fit the AOEs of your abilities / spells / explosions, without creating meshes on runtime. Change those settings through code with material.SetColor or material.SetFloat.
- Different Border sizes and colors
- Complete circle or an arc aiming at a custom direction
- Filled circle or with a hole inside
- Differentiate inner color and/or hole color