Game Developer, with experience in Unity and C# and involved in projects deployed to Android and iOS. Fluent English with professional experience in bilingual (Portuguese and English) customer support. Masters Degree in International Relations.
- Programming Skills = OOP, Debugging, Event Handling, Serialization, Asynchronous Programming (with UniTask), Coroutines, Generics, Error Handling, Extension Methods, REST, Reactive Programming (with UniRX), LINQ.
- Experience in Unity = UniTask, UniRx, Cinemachine, Scriptable Objects, Animator, Legacy & New Input System, Multithreading (Burst and Jobs), Unity Localization & I2 Localization, Unity Navigation & A Star Pathfinding Project, URP & HDRP, Firebase SDK, WebView, MQTT and REST Integration, BLE Integration, Shaders and ShaderGraph.
Made in Unity, Mark is an Android and iOS Digital Twin app that integrates Arkmeds' CMMS (Computerized Maintenance Management System) and Hardware products into one handheld solution for its business-to-business clients.
Prototype for Paradox-like territory maps in Unity. For educational purposes and meant to be a starting-point for those that want to create their own grand strategy games in Unity and are having difficulties on where to start.
Shader for procedural AOE, inspired by Battlefleet Gothic: Armada 2 areas of effect. Several settings in the shader that allow you to configure it to dynamically fit the AOEs of your abilities / spells / explosions, without creating meshes on runtime
Pazaak50 is a Flask-based remake of the Star Wars Card Game, completed using Python, JavaScript and SQL.
Unity Prototype for a Hospital Room, where the user can inspect and interact with medical equipment.

