Welcome to the Space Engineers Scripts Suite! This repository contains a collection of modular and interoperable scripts designed to enhance your gameplay experience in Space Engineers. Whether you're building massive ships, exploring distant planets, or automating your base, you'll find our scripts helpful for a variety of tasks.
- Modular Design: Each script is designed to work independently or in conjunction with others, giving you the flexibility to customize your experience.
- User-Friendly: Easy to install, configure, and use, with clear instructions provided for each script.
- Broad Utility: Scripts are created for various gameplay aspects, ensuring that every player can find something useful.
- Regular Updates: Actively maintained and updated to ensure compatibility with the latest Space Engineers versions.
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Clone the repository or download the ZIP file. git clone https://github.com/slammingprogramming/se-scripts.git
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Copy the desired script files into your Space Engineers Scripts folder.
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Launch Space Engineers and load your game.
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Open the terminal of the programmable block you want to use the script with.
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Paste the script code into the editor.
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Compile the script.
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Configure any settings as needed (refer to individual script documentation included in the script folder).
Here’s a brief overview of the script categories included in this suite:
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Decoration: Enhance your space creations with decorative elements. This category includes scripts for adding aesthetic features to your ships and bases, enabling players to customize their environments and express their creativity.
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Flight & Navigation: Optimize your spacecraft's performance with scripts designed for improved flight control and navigation. This category includes tools for automatic piloting, route plotting, and real-time navigation assistance, ensuring smoother travel across the vastness of space.
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Informational: Access vital data and system information at your fingertips. These scripts provide real-time monitoring of ship systems, resources, and environmental conditions, helping players make informed decisions during their adventures.
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Mini-Scripts/Utilities: A collection of small, versatile scripts that perform specific tasks to enhance gameplay. From quick utility functions to helper scripts, this category is perfect for players looking to streamline their operations without overwhelming complexity.
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Missile Management: Take control of your offensive capabilities with scripts focused on missile launchers and management. This category includes systems for targeting, launching, and tracking missiles, making it easier to engage enemies effectively.
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Resource Management: Manage your resources efficiently with scripts that monitor and optimize the use of materials, power, and inventory. This category helps players automate resource gathering and consumption, ensuring they have what they need for their operations.
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Security: Safeguard your creations with security-focused scripts. This category includes systems for automated defenses, alarms, and intruder detection, providing peace of mind while exploring or building in hostile environments.
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Signals & Scanning: Explore your surroundings with enhanced scanning and signal processing scripts. This category includes tools for detecting nearby entities, mapping out regions, and analyzing signals, aiding players in exploration and reconnaissance missions.
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Turret Control: Optimize your defensive capabilities with scripts for controlling and automating turrets. This category includes targeting algorithms and firing controls, ensuring that your defenses are effective against potential threats.
We welcome contributions from the community! If you have ideas for new scripts, improvements, or bug fixes, please feel free to fork the repository and submit a pull request. Make sure to follow the contribution guidelines.
This project is licensed under the MIT License. See the LICENSE file for more details.
This project may include components that are licensed under other licenses. Where applicable, the licensing information for these components is included in the same folder as the respective components or in a parent folder if all child components share the same or compatible licensing. It is the responsibility of the user to review and comply with the licensing terms for these components.
For questions or support, please reach out to SlammingProgramming on GitHub.