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MLT FRAMEWORK

MLT is a LGPL multimedia framework designed for video editing.

This document provides a quick reference for the minimal configuration, build and installation of MLT.

See the docs/ directory for usage details.

See the website for development details and a contributing guide.


Development Environment (Dev Container)

This repository provides a standardized development environment using the Development Containers specification. It is compatible with VS Code, CLion, DevPod, and other IDEs supporting the .devcontainer standard.

Prerequisites

  • Docker (or Podman)
  • An IDE with Dev Container support.

Hardware Acceleration and Audio Support

By default, the container runs in Restricted Mode (secure/headless). In this mode:

  • Audio is routed to a dummy driver (no sound).
  • GPU access might be limited to software rendering.

Enabling Real Hardware Access

To enable Full GPU Acceleration (DRI) and Physical Audio (ALSA/PulseAudio/PipeWire), follow these steps:

  1. Modify devcontainer.json: Uncomment the following lines inside the runArgs array:

    "--ipc=host",
    "--privileged"
    • What this does: --ipc=host allows shared memory access for high-performance video frames, and --privileged grants the container direct access to host devices (GPU nodes and Sound Cards).
  2. Trigger a Rebuild: Changes to runArgs require a container recreation.

    • In VS Code: Run the command Dev Containers: Rebuild Container.
    • In CLion: Select Restart and Rebuild Container.
  3. Switch the Audio Driver: The Dockerfile defaults to SDL_AUDIODRIVER=dummy. Once in privileged mode, you must tell the MLT consumer to use a real driver:

    • Temporary (CLI):
    SDL_AUDIODRIVER=alsa melt video.mp4
    • Permanent: Edit the ENV SDL_AUDIODRIVER line in your .devcontainer/Dockerfile to alsa or pulseaudio.

Warning: Using --privileged mode reduces the security isolation between the container and your host machine. Use it only when real-time hardware playback is required for development.


Configuration

Configuration is triggered by running CMake from inside a build directory, not from the project root.

mkdir -p build
cd build
cmake ..

Alternatively, you can configure CMake with Ninja:

cmake -G Ninja ..

More information on usage is found by viewing CMakeLists.txt and the CMake manual page.


Compilation

Once configured, it should be sufficient to run:

cmake --build .

Alternatively, you can compile with Ninja:

ninja

Alternatively, you can compile using CMake or Ninja with one less CPU core (recommended only on systems with many CPU cores):

cmake --build . --parallel $(($(nproc) - 1))
# or
ninja -j $(($(nproc) - 1))

All generated files (Makefiles, Ninja files, cache, object files, binaries) will remain inside the build/ directory.


Testing

To execute the MLT tools without installation, or to test a new version on a system with an already installed MLT version, run:

source ../setenv

NB:

  • This applies to the current shell only
  • It assumes a bash or Bourne-compatible shell is in use
  • The command must be executed from inside the build/ directory

Installation

Installation is triggered by running:

sudo cmake --install .

This installs the files generated in the build/ directory, without affecting the project source tree.

Note: After installation, some Linux systems may require running sudo ldconfig to refresh the shared library cache, especially if the install prefix is not already part of the system linker configuration.


Summary

mkdir build
cd build
cmake ..
cmake --build .
source ../setenv
sudo cmake --install .

This approach keeps the source tree clean and allows the entire build to be removed safely by deleting the build/ directory.


More Information

For more detailed information, please refer to https://mltframework.org/docs/install/.