fix: sdk billboard ignoring virtual cameras #6756
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WHY
Currently if a scene uses a
VirtualCamera(setting it as active in theMainCameracomponent), when that camera starts being the main active one, the entities withBillboardcomponent still point towards the player camera, that is not the main active one...WHAT
Corrected billboard system logic to always use the active camera data instead of the player camera data.
TEST INSTRUCTIONS
(...)