Fix creatures not scaling based on LFG information #207
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Changes Proposed:
Level scaling is broken because the OnCreateMap is called after OnBeforeCreatureSelectLevel
This lead to lfg level information not being set when the map is created, and the level scaling logic is not able to find the lfg level information. This commit fixes that by moving the logic from OnCreateMap to a new function called GetMapInfo used in all the places where we need to get the autobalance map info. The first time the map is requested, it will be initialized and the data will be set.
Issues Addressed:
None directly but I think some issues might be linked to the missing information as the MapInfo doesn't store any information about the creatures
SOURCE:
Tests Performed:
Before patch
After patch
How to Test the Changes:
.ab mapstatoutputSkipHigherLevelsandSkipLowerLevelsconfiguration work as expected