Releases: GregTechCEu/GregTech-Modern
1.20.1-7.5.0 SNAPSHOT c04379a
The latest build of GTM for Minecraft 1.20.1.
Please report any issues.
What's Changed since v7.4.1-1.20.1
Added
- 7.4.x Haze small fusion ctm tweaks bc it was bothering me by @HazeVista in #4432
- Add option to display temperatures in Celsius by @TarLaboratories in #3839
- Spray cans with AE2 IColorableBlockEntity support by @zetrock1 in #4264
- Rework machine copy/paste card to support copying pipes, covers, cover settings, and more machine settings by @gustovafing in #4272
- Add Hotkey for StepAssist by @zetrock1 in #4291
- Add HV, IV screwdriver and chainsaw by @zetrock1 in #4310
- Jade battery provider by @zetrock1 in #4317
- Add CC: Tweaked peripheral for ghost programmed circuit by @blockninja124 in #4468
Fixed
- Fix overwriting FOV when on concrete by @zetrock1 in #4446
- Stop placeholder execution when an exception is encountered by @TarLaboratories in #4455
- Fix tank valve info by @zetrock1 in #4454
- Fix voltage display by @illuciaz23 in #4462
- Fixed Multi Smelter texture again. by @Conity723 in #4469
- Terminal tooltip change to ensure consistent terminology by @HazeVista in #4458
- Only allow http and https by @TarLaboratories in #4457
- Add check to not cache invalid recipes by @jurrejelle in #4486
- Remove BlockEntity Check in MinerLogic by @lilpaladin1 in #4488
- Fix autogenerating mortar recipes by @jurrejelle in #4498
- Replace mandatory air with any in blast chiler structure by @jurrejelle in #4502
- Fix CME with parts and partpositions when calling getParts in addedToController by @jurrejelle in #4505
Changed
-
Two-Phase Recipe Addition System by @TechLord22 in #3981
-
Correction and update of the new uk_ua by @MetenBouldry in #4452
-
Use Generic Builder pattern for MachineBuilder by @jurrejelle in #4422
-
Distribute display voltage logic to machine implementations by @toapuro in #4459
-
DFS stack-based recipe lookup implementation by @jurrejelle in #3986
-
Add "type: tests" to the set of required labels that pass the check by @screret in #4466
-
Revert "Add CC: Tweaked peripheral for ghost programmed circuit" by @Ghostipedia in #4478
-
Lamp predicates. by @Phoenixvine32908 in #4511
-
fix Same uuid by @remakefactory in #4483
14439 lines changed - see the full diff here
1.21-7.5.0 SNAPSHOT 560bca7
The latest build of GTM for Minecraft 1.21.
Please report any issues.
- no changes
v7.4.1-1.20.1
CHANGELOG
Added
- Allow accessing block nbt from placeholders
Changes and Fixes
- Fix vanilla fuel not working in boilers
- Fix manual mode for item/fluid filter covers and conveyors/pumps
- Make netherite tools and items fire resistant
- Jade support for Long Distance Pipeline Endpoints
- Sodalite and Lazurite can be used in place of Lapis for enchanting
- Fix blackstone and tuff ores not dropping dusts
- Fix large boiler throttle timing on recipes
- Fix z-fighting on large miner overlay
- Fix >= OpV energy converter
- Fix scythe not breaking items in an AOE
- Fix FOV decreasing when running on concrete
- Fix GT Capes not rendering in multiplayer
- Fix dupes of Carbon dust and Coal dust
- Fix ghost circuit in item detector
- Allow tags in shaped recipes to get recycle info
- Fix Energy Charge Bar covering StackItem amounts
- Fix the Pump's biome priority order
- Retextured mk3 fusion casing's CTM
- Fix facade cover models
- Fix overlay textures on some machines
- Fix {fromAscii} placeholder not returning a long
- Fix rotor holder Z-fighting
- Fix multiblock controller rotation overlay logic
- Add missing rock types to cobble replacements for miners
v7.4.0-1.20.1
CHANGELOG
Added
- Fluid interaction with Coke Oven controllers
- NBT Predicate Ingredients (see wiki)
- Speed boost when walking on GT Concrete and Studs, slight slowness when walking on Frame boxes
Changes and Fixes
- Fix server disconnects from faulty GT network packets
- Reduced salt in salt->sodium bicarbonate recipe
- Better optimized OR and XOR chance rolls at high parallel counts
- Fix machines set to disable after current cycle not disabling when powerstalling
- Fix Jade showing all singleblock generators as producing at LV
v7.3.0-1.20.1
Changelog
Added
- Re-Enabled using Screwdriver on drums
- Implement Voiding mode for multiblocks
- Turbines now will no longer stall when energy hatches are full
- Parallel Hatches will now start at max parallel
- Massive rebalance to large bronze boiler and small boilers, please leave feedback (generally stronger large boilers, nerfed small boilers and creosote)
Changes and Fixes
- Miners now properly yield the respective crushed ore for KubeJS materials and stonetypes
- A handful of small formula changes to gemstones
- Fixed CC integration with the monitor cover
- Add material safeguard checks before generating pipe recipes
- Fixed Advanced Energy Detector Cover mode swapping causing values to decrement
- Fix Stone Plate and Button recipe conflict
- Better Error Reporting for KubeJS recipe issues
- Fixed Steam Multiblocks not resetting progress on insufficient fuel
- Add missing tooltips for auto output buttons in GUIs
- Fixed Jade not showing steam consumption on steam machines at 1mb/t
- Fix ore veins with only one layer causing crashes
- Fixed Ranged Fluid Ingredients breaking on SMP
- Swapped Circuit for Diluted Hydrochloric Acid to Circuit 1 from 2
v7.2.1-1.20.1
CHANGELOG
Additions
Added config for create compat
Buff facade recipe
Buff hand craft polished stone recipes
Allow spraycan to work with any dye color block
Refactored recipe addition and removal manager
Refactored adjacentFluid recipe methods and added overloads for fluid tags
Refactored NO_UNIFICATION flag to DISABLE_MATERIAL_RECIPES
Machines will now properly explode with the correct config
Add multiblock bookmarked recipe preview to JEI
Bug Fixes
Central monitor compat for power substation
Fix ore vein removal not registering in world from kjs
Fix energy detector not working in percentage mode
Fix optical and laser connected sides being ignored by hatches
Fix kjs material decomposition recipes not generating
Fix recipe modifiers not being applied after unsuspending
Fix recipe search for ranged fluids
Fix crates voiding storage after they are placed when stacked
Fix rotor holders crashing when interacting with an active turbine
Changed voltage reading to show the machine tier rather than recipe tier
Fix representative recipes not generating
v7.2.0-1.20.1
Additions
- Added pipe casting molds
- Added Powerfail bypass functionality to Machine Control Covers for multiblocks
- Added Ranged Inputs [DEV]
- Added Item and Redstone Ender Link covers
- Added Large Bronze Tank
- Added allow input from output sides for drums [Disabled by default]
- You can now prospect nearby ores with a hammer
- Oils & Creosote are now place-able.
Changes & Fixes
- ULV hatches may now be used on the primitive pump
- Made powerfail suspension only affect Multiblocks.
- Suspend machines immediately if they're already idle
- Add CraftingComponent for emitters and sensors
- Unified visuals of the '9' in both circuit 9 and 29
- Minor Improvements to Jetpacks.
- Redstone related blocks can now be mined with wrenches.
- Changed tool for drum interactions from Screwdrivers to soft mallet
- Allow refilling steam boilers by right click with a bucket / fluid container
- Fix storage cover missing its icon texture in machine UIs
- Fixed Large Maceration Tower not receiving dropped items as inputs.
- Fix Hammer AOE in several edge cases not working
- Fix AOE not working on other tools
- Fixed icons not being centered in tool grid
- Reduced Polymer Extrusion cost from MV to LV
- Fixed Ignore NBT not working with Robot Arms and Fluid Regulators
- Fix pass-through hatches not sending items or fluids through themselves
- Fix Quantum Tank Fluid Handler Validation
- Fix Pattern buffers not updating appropriately in various cases
- Give IDLE HPCA parts emissive textures
- Improve name for research recipe failure cases
- Fix amount checking for fluid containers
- Add check for recipe voltage NotifiableEnergyContainer
- Fixed World Accelerator not working after world restart
- Offset Facades by a smaller amount
- Fix Multismelter Energy usage
- Make Jade Provider not show %s Fluid Cell
- Ignore chance rolls for ingredients with a chance of 0
- Fix broken models of multiparts
- Fix Partial NBT not matching [DEV]
- Various Fixes to Chanced and Ranged Outputs
- More Vanilla Recipe Helpers [DEV]
- Fix Tree Felling occurring for offline players.
- Fix various translations with Ender Covers
- Research Data Holder no longer voids recipes
- Fixed Shaped Recipes for warning signs
- Fix tooltips claiming pipes used wirecutters to modify
- Fix Maintenance logic not happening correctly
- Added Missing hand animations for duct tape
- Fixed stacks being allowed in turbocharger slots
- Remove Tier based chance boosting from bauxite slag
- Refactor rock breaker recipe condition [DEV]
- Fix Enchants on tools being removable
- Make HPCA coolant a tag instead of a fluid.
- Fixed weird update detection with multiblocks
- Custom Recipe Modifiers through KubeJS
v7.1.4-1.20.1
Changes
- Fix Machine power failing checking recipeConditions instead handleIO
v7.1.3-1.20.1
Changes
New Features
- Make Parallel calculations use longs for stack amounts
- make multiblock maintenance time configurable
- make the fe-to-eu and eu-to-fe ratios max at maxint
Internal Changes
- Optimize Network Switch for repeat CWU/t requests
Other Changes
- Ignore null predicates in machines(...)
- Fix diodes not updating their model on sync
- Fix recipe viewer integration not working with research recipes that contain fluids
- Fix Parallel logic calculating the required amount wrong when there are split ingredients
- Fix errors caused by having isHighTier set to
false
Full Changelog: v7.1.2-1.20.1...v7.1.3-1.20.1
v7.1.2-1.20.1
Changes
- Fix Multiblocks not unforming when the controller breaks
- Fix Central Monitor loading machines too early
- fix central monitor causing EMI error & fix possible crashes related to it
- Fix recipe logic undyed hatches and distinctness logic for multis.
Full Changelog: v7.1.1-1.20.1...v7.1.2-1.20.1