Skip to content
View BZLZHH's full-sized avatar

Organizations

@MobileGL-Dev

Block or report BZLZHH

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
BZLZHH/README.md

Hi, I'm BZLZHH 👋

A hobbyist C++ developer contributing to open-source.

Pure at heart. Free in code.


Technical Stack

Primary Language: C++
Secondary Languages: C


Contact & Links


Projects

These are the main projects I participate in and primarily develop:

MobileGL (MobileGL-Dev/MobileGL)
A desktop OpenGL implementation with a state-management layer and multiple backends; aims to provide a full OpenGL implementation (work-in-progress, not production-ready).
GitHub: https://github.com/MobileGL-Dev/MobileGL

NG-GL4ES (BZLZHH/NG-GL4ES)
A fork of gl4es providing an OpenGL-over-OpenGL ES compatibility layer (translates desktop GL calls to GLES).
GitHub: https://github.com/BZLZHH/NG-GL4ES

MobileGlues (MobileGL-Dev/MobileGlues)
A lightweight GL implementation that runs on host OpenGL ES 3.x, designed as a minimal backend to support projects like Minecraft: Java Edition and its plugins.
GitHub: https://github.com/MobileGL-Dev/MobileGlues-release or https://github.com/MobileGL-Dev/MobileGlues


Current Focus

  • Developing MobileGL project

Pinned Loading

  1. MobileGL-Dev/MobileGL MobileGL-Dev/MobileGL Public

    A desktop OpenGL implementation

    C++ 71 22

  2. MobileGL-Dev/MobileGlues MobileGL-Dev/MobileGlues Public

    The core of MobileGlues. https://github.com/MobileGL-Dev/MobileGlues-release

    C++ 125 31

  3. NG-GL4ES NG-GL4ES Public

    C 67 26

  4. MobileGL-Dev/MobileGlues-release MobileGL-Dev/MobileGlues-release Public

    MobileGlues, which stands for "(on) Mobile, GL uses ES", is a GL implementation running on top of host OpenGL ES 3.2, with running Minecraft Java Edition in mind.

    751 88