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The solution was in the README, since it was detached from the main envs I thought it wasn't part of the server, but one of the secondary services. |
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I haven't tested this thoroughly, and maybe there's an answer in the discussion/issues that I did not come across while searching for it, but it seems that a custom ports doesn't work well with the
AUTO_BACKUP_PAUSE_WITH_NO_PLAYERSandAUTO_UPDATE_PAUSE_WITH_PLAYERS.I use a VPN to expose my ports, and it gives me a random port, I can still use 2456 locally (192.168.X.X), but in my external IP it needs to be whatever the VPN gives me, so when waiting for it to back up when I joined the server while having
AUTO_BACKUP_PAUSE_WITH_NO_PLAYERS, it kept sayingSkipping backup, no players are online., and when usingWEBHOOK_INCLUDE_PUBLIC_IP, it also gave me theexternalIP:2456, so I'm guessing it defaults to that, I've changed the envPORTto my VPN port, thinking it would change, but it always gives me the same result.This is all guessing, so I can't be sure, if required I can do more 'debugging' in the matter, thanks!
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