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I think this busy loop is causing a rather high CPU utilization on windows. I hear this package might be swapping over to the newer windows gaming input API, but wanted to make an issue so this could hopefully be somewhat tracked.
https://github.com/flame-engine/gamepads/blob/main/packages/gamepads_windows/windows/gamepad.cpp#L83
luanpotter, miguelsotobaez and joshhammock
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