This is a Java-based implementation of a coffee machine simulator that allows users to order different types of coffee, manage resources, and handle transactions. The system is designed with object-oriented principles and follows clean code practices.
The main controller class that manages the coffee machine operations.
Key Features:
- Menu management using HashMap for efficient coffee selection
- Resource tracking
- User interaction handling
- Transaction processing
Represents different types of coffee drinks available in the machine.
Features:
- Builder pattern implementation for flexible coffee creation
- Immutable design to ensure thread safety
- Resource requirements tracking (water, milk, coffee)
- Price information
Handles all monetary transactions and resource management for coffee preparation.
Features:
- Payment processing with support for different coin denominations
- Change calculation
- Resource availability checking
- Coffee preparation process
Manages the machine's resources (water, milk, coffee, money).
Features:
- Resource level tracking
- Resource consumption monitoring
- Status reporting
- Batch resource updates
-
Code Organization
- Implemented Builder pattern for Coffee class
- Centralized menu management
- Improved error handling
- Added constant definitions for monetary values
-
Performance Optimizations
- Reduced object creation in main loop
- Simplified resource management
- Improved memory usage with final fields
- Better scanner management
-
User Experience
- Enhanced error messages
- Improved menu display
- Better formatting of monetary values
- Clearer resource status display
-
Maintainability
- Added comprehensive documentation
- Improved method naming
- Reduced code duplication
- Better separation of concerns
CoffeeMachine coffeeMachine = new CoffeeMachine();
coffeeMachine.start();Coffee newCoffee = new Coffee.CoffeeBuilder()
.name("Mocha")
.water(200)
.milk(100)
.coffee(24)
.price(3.50)
.build();resources.displayResources();-
SOLID Principles
- Single Responsibility Principle in class design
- Open/Closed Principle in coffee type additions
- Interface Segregation in transaction handling
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Design Patterns
- Builder Pattern for Coffee class
- Singleton Pattern for resource management
- Command Pattern for menu operations
-
Error Handling
- Graceful handling of insufficient resources
- Proper transaction validation
- User input validation


