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Coffee Machine Implementation Documentation

Overview

This is a Java-based implementation of a coffee machine simulator that allows users to order different types of coffee, manage resources, and handle transactions. The system is designed with object-oriented principles and follows clean code practices.

Core Components

1. CoffeeMachine Class

The main controller class that manages the coffee machine operations.

Key Features:

  • Menu management using HashMap for efficient coffee selection
  • Resource tracking
  • User interaction handling
  • Transaction processing

2. Coffee Class

Represents different types of coffee drinks available in the machine.

Features:

  • Builder pattern implementation for flexible coffee creation
  • Immutable design to ensure thread safety
  • Resource requirements tracking (water, milk, coffee)
  • Price information

3. Transactions Class

Handles all monetary transactions and resource management for coffee preparation.

Features:

  • Payment processing with support for different coin denominations
  • Change calculation
  • Resource availability checking
  • Coffee preparation process

4. Resources Class

Manages the machine's resources (water, milk, coffee, money).

Features:

  • Resource level tracking
  • Resource consumption monitoring
  • Status reporting
  • Batch resource updates

Key Improvements from Original Implementation

  1. Code Organization

    • Implemented Builder pattern for Coffee class
    • Centralized menu management
    • Improved error handling
    • Added constant definitions for monetary values
  2. Performance Optimizations

    • Reduced object creation in main loop
    • Simplified resource management
    • Improved memory usage with final fields
    • Better scanner management
  3. User Experience

    • Enhanced error messages
    • Improved menu display
    • Better formatting of monetary values
    • Clearer resource status display
  4. Maintainability

    • Added comprehensive documentation
    • Improved method naming
    • Reduced code duplication
    • Better separation of concerns

Usage Guide

Starting the Machine

CoffeeMachine coffeeMachine = new CoffeeMachine();
coffeeMachine.start();

Adding New Coffee Types

Coffee newCoffee = new Coffee.CoffeeBuilder()
    .name("Mocha")
    .water(200)
    .milk(100)
    .coffee(24)
    .price(3.50)
    .build();

Checking Resources

resources.displayResources();

Best Practices Implemented

  1. SOLID Principles

    • Single Responsibility Principle in class design
    • Open/Closed Principle in coffee type additions
    • Interface Segregation in transaction handling
  2. Design Patterns

    • Builder Pattern for Coffee class
    • Singleton Pattern for resource management
    • Command Pattern for menu operations
  3. Error Handling

    • Graceful handling of insufficient resources
    • Proper transaction validation
    • User input validation

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