Skip to content

Negatively scaled PxTriangleMesh collisions have penetration problems #140

@sunwtGitHub

Description

@sunwtGitHub

I now have a step-shaped PxTriangleMesh and set its MeshScale value to PxVec3(-1, 1, 1). This results in a TriangleMesh that is a mirror image of the X-axis. Then roll a small ball down the top of the step. Each time the ball passes the edge of the step, it falls into the TriangleMesh and then pops out of the TriangleMesh. It looks like the edge of the steps didn't collide.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions