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area: simArea that is affected by the Simulation of the GameArea that is affected by the Simulation of the Gamegood first issueissue that is relative easy to pick upissue that is relative easy to pick up
Description
Describe the Feature
In the modding section on discord I have noticed many different people asking to remove structure rotation on spawn or simply finding it ugly/awkward.
There should be 2 new categories to prevent the behavior or trigger only the 90 degree rotation behavior.
Expected Behavior
Adding this category to a unit prevents it from being rotated by StructureUnit.lua code:
fa/lua/sim/units/StructureUnit.lua
Lines 64 to 67 in a6f7143
| -- Structures that rotate towards the enemy: PD, AA, Torp launchers, Artillery, and TMD (except Volcano) | |
| local StructureUnitOnStartBeingBuiltRotateBuildings = categories.STRUCTURE * (categories.DIRECTFIRE + categories.ANTIAIR + categories.ANTINAVY + categories.ARTILLERY + (categories.ANTIMISSILE - categories.SILO - categories.uab4201)) | |
| -- Structures that rotate in 90 degree steps: T2/T3/T4 Artillery | |
| local StructureUnitRotateStaticArty = categories.ARTILLERY * (categories.TECH2 + categories.TECH3 + categories.EXPERIMENTAL) -- These always point towards map center and only rotate at 90degree steps |
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coderabbitai
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area: simArea that is affected by the Simulation of the GameArea that is affected by the Simulation of the Gamegood first issueissue that is relative easy to pick upissue that is relative easy to pick up