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Subsurface mask source bug #1

@michael430

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@michael430

The Subsurface mask source of the CP_SSSSS_Object seems broken. No matter which source (separate texture/No mask) I use and It alway uses the "Main texture from current material (A)" as the mask.
Am I missing something ?

Btw, It renders great SSS effect in unity! Thank you for sharing.

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